WE USE SPUNK FOR MILK!
NIGHT SHIFT · SECURITY OFFICE
Gods loneliest programmer
★ ★ ★
EYES
OPEN
— ALL HOURS —
 (__)
 /oo|
(_"_)*+++++++++*
     //I#\ \ \ \ \ \ \ \   I \
    I[I|I | | | | |   I I `
    I`I ' /  /  /  '  '     I I
    I I                       I I
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CPU: RYZEN FEMBOY EDITION
GPU: NVIDIA SPUNK EDITION
RAM: SAMSUGI DDR2 ECC
[spunkGuardian@motanu ~]$
LEFT
RIGHT
100%
Usage 12 AM
NIGHT 1
DIFFICULTY 100%
CAM 1 · STAGE
LIVE FEED

N O   F I N A L   N I G H T:
  P R O T E C T   T H E   S P O N K   C A N

S U R V I V E   I F   Y O U   C A N
Volume

HOW TO PLAY?

You are a night guard at your local copper factory, that happened to have the last Sponk Energy can in the world. Three Sponk Energy junkies will try to enter your office no matter the cost to drink the last Sponk Energy can in the world. Survive each night from 12 AM to 6 AM (about 2½ minutes) and don't let them in to steal your Sponk Energy and fuck you in the ass.


Your office:

DOOR buttons (left & right), tap to slam a door shut, tap again to open. A closed door blocks whatever is outside, but it drains power fast!

LIGHT buttons, press and hold to peek into that motherfucking doorway. If a junkie is standing there, you'll see and hear it and you need to close the door as soon as possible. Lights drain power while held.

SECURITY CAMERAS, raise the security monitor and tap a camera to switch feeds. The cameras won't tell you who is where, you have to look or hear. You can't use doors or lights while the monitor is up, so drop it the instant you need to act.


Power:

You start every night at 100%. Doors, lights and the security cameras all drain it. Hit 0% and everything dies and be sure that you will not be alone for too much time.


Who is coming to steal the last Sponk can in the world?

GRIGORE: comes down the LEFT hall. Track him on the cameras and shut the LEFT door when he reaches the corner.

FOCA: comes down the RIGHT hall. Same idea, shut the RIGHT door.

MOTAN: does NOT wait his turn. Keep checking CAM 1 (the Stage) to hold him back. Look away too long and he sprints to the left hallway, you have a 25% chance that you will hear him becasue he is a sneaky bastard. If the cameras are up, drop them and slam that door fast.


What is the catch?

Every night is 5% harder than the last. There is no final night. How much can you last?


Hints:
> Some common strategies you can you, are found in other similar games that may or may not start or finish with 1, wink wink :3
> Try to keep an eye on MOTAN, check lights, than repeat. ⚠
> Every sound cue or sound you may or may not hear, may or may not mean something :3 it's your job to learn what they mean or do. ⚠
> For the best audio experience use headphones. ⚠
> Turn your volume up, but headphone users be aware! ⚠

⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠
> This game has loud jumpscares and intense strobe and flashing imagery!
> DO NOT PLAY if flashing lights affect you! DO NOT PLAY if load noises affect you! DO NOT PLAY if you have a weak heart! ⚠
> Progress lasts until you close the game! ⚠
> The game has no exit button, that is intentional, for setting up the mood and preventing accidental closes! ⚠
> If you do not agree with any of this, or you are prone to life threating damage due to loud noises, intense strobing, and flashing imagery PLEASE DO NOT PLAY! ⚠
⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠

NIGHT 1

THE LAST SPONK ENERGY CAN WAS STOLEN AND YOU WERE FUCKED IN THE ASS!

6 AM

THE LAST SPONK ENERGY CAN WAS SECURED!

CREDITS

Developer: motan1337

Published by: motan1337

Game mechanics by: motan1337

Voicelines made by: saint and motan1337

Characters graphics in game made by: motan1337

Photos for the characters made by: saint and motan1337

Steam artwork made by: motan1337

And one last honorable mention: made with spunk and love by motan1337

CONTROLS

Desktop (mouse + optional keyboard)

MouseClick doors, lights, camera buttons, volume & mute, everything is clickable.
← →Previous / next camera (while cameras are up) · move menu selection
↑ ↓Open / close cameras · move menu selection · scroll this list
Space / EnterOpen or close cameras · confirm a menu button
Esc / BackspaceBack out of a menu
Q / EHold for left / right hall light (disabled while cameras are up)
Z / CClose / open left / right door (disabled while cameras are up)
MMute · [ lowers volume · ] raises volume (all disabled while cameras are up)

Steam Deck

D-Pad ↑Open cameras (and scroll up in menus)
D-Pad ↓Close cameras (and scroll down in menus)
D-Pad ← →Previous / next camera
AOpen / close cameras · confirm in menus
BRaise volume · back in menus
XLower volume
YMute / unmute
L1 / R1Hold for left / right hall light
L2 / R2Close / open left / right door
L4 + R4Reset / retry the current night (any screen)
L5 + R5Back to main menu (any screen)

Note: The back paddles need one manual bind. The back paddles (L4/R4/L5/R5) are not part of the standard controller api, so the game listens for keyboard keys instead. In Steam, open No Final Night controller layout and bind:
L4→1, R4→2, L5→3, R5→4.

Y / X / B (mute & volume) and the lights / doors are disabled while the cameras are up, exactly like on desktop.